Tero Heikkinen

The traditional, all-singing, all-dancing, bells & whistles homepage.

Contact information


My interests lie within Design, Art, Research and the advacement of these topics through each other. I work with traditional mediums such as painting and drawing, but also with computer programming, creating software that relates to interactive visuals and games.


When it comes to drawing, I'm quite prolific, filling lots and lots of notebooks with exercises and tiny drawings. I both research drawing and draw for fun. I'm generally interested in rapid creation of three-dimensional form and space through free-hand drawing, but I've also done more conceptual drawings.


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The article Searching for Catalysts in the Practice of Drawing published in journal RUUKKU Studies in Artistic Research, issue 10, 2019.


The article Drawing Exercises published in journal RUUKKU Studies in Artistic Research, issue 7, 2017.


My doctoral thesis from 2013 concerns with tool creation as a way to reflect on one's own personal theory about design. The research proceeded through creating design tool artefacts and interpreting them through concepts from literature, also alternating between material crafts and computer software. (PDF download link inside the page)


Design Credo: The making of design tools as a personal theory building process


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I have created this software for drawing pictures in constrained computer image formats from the 1980s. For example Commodore 64, Sinclair ZX Spectrum and the MSX line of computers. Typically these images are only 320x200 or 256x192 pixels in size (about 0.05 megapixels!) with a palette of 8 or 16 colors.

I like to work with these formats as they require different kind of thinking than modern images and traditional mediums. The software works on Windows, Macintosh and Linux operating systems.

Various artists have used the software for over the years. Learn more from the link below.


Multipaint, the drawing program.


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The below animation I created for Suburb 2072 project at Aalto University in 2014. I used Processing for combining hand-drawn figures with programmed elements. The storyline and ideas were worked together with Sari Dhima and Katja Soini.


I have made three games for the Commodore 64, Digiloi, Fort Django and Leilei Relay.

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Fort Django at the Commodore Scene DataBase

Digiloi at the Commodore Scene DataBase

Leilei Relay at the Commodore Scene DataBase


My profile at the Academia.edu
My profile at the Research Catalogue
My blog Old Machinery
Me at the Commodore Scene DataBase